Weekend Solver

Through endless cups of coffee and the mindless drudgery of work, we’ve watch the hours tick by, but at last it’s time for that last punch out on the time clock as the weekend finally arrives. For us puzzlers, it’s a precious time when we can relax and give a deep dive into the puzzles that we’ve gathered on our own puzzle piles.

For this weekend I’ve fallen again to my wandering eye, as it’s been caught by all of the shiny new releases over the past few weeks.

Kicking things off on Friday my wife Sarah and I will be getting into the next game from the Cube Escape series, Escape Cube: The Cave. This escape room game just released last week, it’s still so fresh that it’s megabytes are still warm. The series is free and by far one of the best escape room games available for mobile. Its story can get a bit dark and spooky, venturing out into the surreal, but Sarah and I’ve enjoyed it.

Sarah and I toss the game from one of our phones to the big screen using our Apple TV, so we’re not scrunched over each other trying to decipher clues from a tiny screen.

Cube Escape: The Cave is the second to last game from the free series by Rusty Lake. From the little bits I’ve seen, it seems to compliment the other Cube Escape games and I can’t wait to get to solving this one.

I became familiar with Alan Hazelden’s work with the lead up to the release of Sokobond, it captivated me with not just the puzzles and graphic design, but also the way it subtly teaches some of the chemistry basics. I’ve been following his work ever since and have been anxious to try out his latest effort Cosmic Express, on Saturday I’ll be sitting down on the old laptop and get to chugging along.

The game has players laying down railroad tracks inside intergalactic domes, for space trains to pick up and deliver aliens taking them to their destinations. I saw the beginnings of Cosmic Express in Hazelden’s Puzzlescript game Brain Training. It’s a neat little title and seeing where that kernel of an idea has grown.

Early Sunday morning I’m going to be heading back to mobile with Typeshift and Kami 2. I’m really intrigued by Typeshift, during the short time I’ve had to poke around with it, the puzzle game gives me that same vibe as Bonza line. Players slide columns of letters up and down to spell out words in the center row. There are daily challenges and clue style puzzles that combines the sliding mechanic with Crossword clues. It seems like a lot of potential from this puzzle form and I’m excited to not only solve these things, but see where they evolve.

I’m going to be trying out Kami 2 as well, I’ve had a soft place in my heart for the original game when it released back in Oct. 2013. It’s developer State Of Play Games is saying that Kami 2 will have some improvements coming with it, so it’ll be neat to see what they’ve done to iterate on the form.

I know that I should start into some of the puzzlers that have been sitting around on my desk for a bit now, but I seem to always be drawn to the puzzles that are at the top of my pile. What’re you going to be solving this weekend? Head on down to the discussion section below, new or old, let us know!

About Bran McMillin

Bran McMillin is the founder and senior editor for the puzzle news site Puzzle Pile. From 2007 - 2010, he served as editor for the magazine Panopticon: Puzzles & Games. He is the inventor of the Itachi and Hairetsu puzzle forms and has created hundreds of puzzles. Disclosure: Bran is a member of the National Puzzlers' League.

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